That's why i suggest a new spotting mechanic, it comes in 3 parts. Being spotted is only inevitable, and it commonly will get you killed, and there would have been nothing you can do about it. Third suggestion(Potentially builds off previous): Revamped "Spotted" mechanic. That's why i suggest enemies in close proximity of eachother share a common spot chance, also if you were to be spotted, the enemy closest to you would be the first to be alerted, or the enemy who's view radius you're in if there's a large one. Even if each one had only a 2% chance, just there being 5 of them is enough to make anyone uneasy. One major problem is when you're potentially trying to sneak up on a group of enemies, each enemy has an individual chance of spotting you. Second suggestion(Potentially builds off first): Group spot chances instead of individual spot chances. This would help multiple areas in which stealth builds are vulnerable. But while you're outside of it, you're completely undetectable. That's why i propose that it needs a change.įirst suggestion: Enemies have a visible "in view" radius where you're detectable, it would decrease in size based on your total stealth count. Now i will say that it has potential to be taken further when paired with a ranged weapon, but you shouldn't have to rely on the RNG of getting one to make a core aspect of the game relevant. There's simply too many enemies, too long of a distance to enemies, your talents are too weak, just too many factors going against you to make it completely useful. Now admittedly, early game it is fairly useful, but the farther you go into it, the more it has trouble holding up. In my opinion, stealth should probably receive a buff and or revamp.Īs i stands it's a pretty weak skill to have.
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